4U Academics Web App

I designed the interface for a web app being developed by two students at Queen’s that allows students to meet with tutors for their university courses.

 

ROLE

Product Designer

TIMELINE

February - March 2021

TOOLS USED

Figma

Problem

Throughout the pandemic, many students struggled to adjust to online school and needed extra help from tutors to learn from the material. Being online it was harder to find other students who were willing to tutor them remotely - they had to reach out separately for each course they needed help in.

Solution

The 4U Academics app allows students to find and meet with virtual tutors for all their courses in one place. It is designed to be simple and easy to use to reduce the stress associated with finding help with school.

 IDEATION

Project Timeline

01

Planning & design decisions

Define Problem

Set timeline

Identify product requirements

02

Research & ideation

Competitive analysis

Brainstorm

Identify target users

03

Design mockups

Send initial design ideas

Feedback session #1

Wireframes

Feedback session #2

04

Final Design

Build interactive prototype

Test with min. 5 users

Final changes

Review with team

IDEATION

Identifying target users

The two primary users of this application are the student and the tutor. While I considered both throughout the design process, I spent more time designing the student-facing version of the application for the developers. 

 

Target user #1 - “Sam the student”

Sam is a first-year student at Queen’s struggling with online school and needs to find tutors for multiple classes. He is comfortable navigating the web but overwhelmed with the idea of finding tutors for his classes. He is under a lot of stress and doesn’t have time to spend looking for tutors.

Target user #2 - “Tina the tutor”

Tina is a fourth-year student at Queen’s looking to take on tutoring as a part-time job to earn some money. She doesn’t know how to go about finding students who might need help with their classes. She doesn’t have enough time to spend consistently looking for students to teach. 

DESIGN DECISIONS

Key product requirements

 

The home page

I wanted to create a home page that summarized key information and actions in a simple way, so when users open the app they can quickly find what they’re looking for. Incorporating features like a calendar view help present this information to the user in a way that’s easy to understand.

 
 

Viewing lessons

Keeping track of different courses and their content can be overwhelming for students, so I created a page where that allows users to view their lessons with tutors in a manageable and intuitive way. I used tags to break down the courses by content, and displayed important info like the date, course, and name of tutor.

Virtual meetings

To make things as easy as possible for the user, we decided to incorporate virtual meetings into the app. For this design, I drew from familiar patterns and made key actions easily accessible. Users can toggle between a view that includes the menu and one that expands the video call to fullscreen.

 

Final Designs

(Excluding edge cases)

Interactive Prototype

Reflection

This was my first experience designing a web application from the ground up. There were many user flows and actions that I needed to consider while still keeping the design minimal and intuitive. I approached this challenge by putting myself in the shoes of the user and working with the team to implement their vision for the product.

Key takeaway

Keep the user’s priorities in mind when mapping their flow through the product.

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